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Fashioning Compelling Heroes

As long as elephantine abdominal muscles are involved, I’m satisfied. — Pierre Fauchard

Crafting a compelling hero is a difficult task. At least, one assumes so given recent films featuring protagonists less exciting than Ferris Bueller’s economics prof. (more…)

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Methodic: Graphically Execute Functions

Stop having boring tuna. Stop having a boring life. — Vince Offer

Now available in the Unity Asset Store: the frighteningly useful Methodic. This super cool mack daddy is a tool for graphically executing functions in the editor, providing an easy way to test new code and trigger actions that would otherwise be tedious to invoke. If this doesn’t get your heart racing then few things will. (more…)

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Announcing Lumos Game Analytics

Goodbye weird hackish Google Analytics solution! — John Graunt

Recently myself and other suave folks have been building a game analytics service called Lumos. Frustrated by the lack of analytic tools geared specifically towards the needs of game developers, we took up the task of building one ourselves. The result of our efforts is now in public beta, and I encourage you to take it for a spin. (more…)

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Trajectory Wins Great Canadian Appathon’s “Wild Card” Category

I would have named it Orbital Fun Time. — Friedrich Drumpf

This is slightly old news, but recently a game I built for the Great Canadian Appathon — hastily named Trajectory at 5 am on a Sunday morning — took home the “Wild Card” prize. The criteria for this category was originality, creativity, fun and cool factor. (more…)

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Spammertainment

ffdj wiavr free porno videos — Insightful Blog Reader

I have to give credit to spammers, occasionally they display creativity I thought impossible from people with such atrocious grammar. For amusement I sometimes take a gander at the spam comments this blog receives. (more…)

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