<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Matthew Miner</title>
	<atom:link href="http://www.matthewminer.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.matthewminer.com</link>
	<description>Multimedia and Technology Aficionado</description>
	<lastBuildDate>Mon, 26 Dec 2011 15:49:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Cutscene Editor on GitHub by faysal</title>
		<link>http://www.matthewminer.com/2010/cutscene-editor-on-github/#comment-2227</link>
		<dc:creator>faysal</dc:creator>
		<pubDate>Mon, 26 Dec 2011 15:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=173#comment-2227</guid>
		<description>want to download unity 3d cutseen editor</description>
		<content:encoded><![CDATA[<p>want to download unity 3d cutseen editor</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Evil Dudes and Acting Talent by Younjin</title>
		<link>http://www.matthewminer.com/2011/evil-dudes-and-acting-talent/#comment-1381</link>
		<dc:creator>Younjin</dc:creator>
		<pubDate>Sun, 04 Sep 2011 22:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=495#comment-1381</guid>
		<description>AMAZING CAN&#039;T WAIT FOR SECOND EPISODE!!!!!!!!!!!!!!!111111111111111111oneoneoneoneoneoneoeone2</description>
		<content:encoded><![CDATA[<p>AMAZING CAN&#8217;T WAIT FOR SECOND EPISODE!!!!!!!!!!!!!!!111111111111111111oneoneoneoneoneoneoeone2</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Faking Namespaces in Unity by Matthew Miner</title>
		<link>http://www.matthewminer.com/2011/faking-namespaces-in-unity/#comment-938</link>
		<dc:creator>Matthew Miner</dc:creator>
		<pubDate>Sun, 10 Jul 2011 17:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/2011/faking-namespaces-in-unity/#comment-938</guid>
		<description>You are correct, and perhaps I should have clarified that the sticking point is being unable to place components inside a namespace. While you might be able to successfully namespace a portion of your code in the standard way, distributing an entire Unity package with no classes inheriting from MonoBehaviour or EditorWindow is unlikely. In such cases workarounds like the ones I described may be necessary.</description>
		<content:encoded><![CDATA[<p>You are correct, and perhaps I should have clarified that the sticking point is being unable to place components inside a namespace. While you might be able to successfully namespace a portion of your code in the standard way, distributing an entire Unity package with no classes inheriting from MonoBehaviour or EditorWindow is unlikely. In such cases workarounds like the ones I described may be necessary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Faking Namespaces in Unity by Henrik Johansson</title>
		<link>http://www.matthewminer.com/2011/faking-namespaces-in-unity/#comment-937</link>
		<dc:creator>Henrik Johansson</dc:creator>
		<pubDate>Sun, 10 Jul 2011 16:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/2011/faking-namespaces-in-unity/#comment-937</guid>
		<description>Actually you can use namespaces in Unity, except for classes that inherits from MonoBehaviour. No need to use nested classes or partial classes.


public namespace SuperAI {
    public class Pathfinding {
    }

    public class BehaviourTree {
    }
}</description>
		<content:encoded><![CDATA[<p>Actually you can use namespaces in Unity, except for classes that inherits from MonoBehaviour. No need to use nested classes or partial classes.</p>
<p>public namespace SuperAI {<br />
    public class Pathfinding {<br />
    }</p>
<p>    public class BehaviourTree {<br />
    }<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Announcing Lumos Game Analytics by Matthew Miner</title>
		<link>http://www.matthewminer.com/2011/announcing-lumos-game-analytics/#comment-519</link>
		<dc:creator>Matthew Miner</dc:creator>
		<pubDate>Mon, 23 May 2011 09:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=430#comment-519</guid>
		<description>Hi Martijn,

Currently Lumos is free while we figure out how much is appropriate to charge. We want to make the service affordable by any developer, though of course we have to cover our server costs. There&#039;s always going to be a free option though -- we want developers to be able to evaluate Lumos without any worries.</description>
		<content:encoded><![CDATA[<p>Hi Martijn,</p>
<p>Currently Lumos is free while we figure out how much is appropriate to charge. We want to make the service affordable by any developer, though of course we have to cover our server costs. There&#8217;s always going to be a free option though &#8212; we want developers to be able to evaluate Lumos without any worries.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Announcing Lumos Game Analytics by Martijn Zandvliet</title>
		<link>http://www.matthewminer.com/2011/announcing-lumos-game-analytics/#comment-518</link>
		<dc:creator>Martijn Zandvliet</dc:creator>
		<pubDate>Mon, 23 May 2011 09:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=430#comment-518</guid>
		<description>Hey Matthew,

Great stuff! Any word on pricing? Or will the service be free?

Cheers,
Martijn &#039;Tinus&#039; Zandvliet</description>
		<content:encoded><![CDATA[<p>Hey Matthew,</p>
<p>Great stuff! Any word on pricing? Or will the service be free?</p>
<p>Cheers,<br />
Martijn &#8216;Tinus&#8217; Zandvliet</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dashing Coroutines for an Improved Coding Experience by Neil Brideau</title>
		<link>http://www.matthewminer.com/2010/dashing-coroutines-for-an-improved-coding-experience/#comment-451</link>
		<dc:creator>Neil Brideau</dc:creator>
		<pubDate>Wed, 20 Apr 2011 19:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://matthewminer.com/?p=103#comment-451</guid>
		<description>Thank You Mr. Miner.</description>
		<content:encoded><![CDATA[<p>Thank You Mr. Miner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Trajectory Wins Great Canadian Appathon&#8217;s &#8220;Wild Card&#8221; Category by Brad Keys</title>
		<link>http://www.matthewminer.com/2011/trajectory-wins-great-canadian-appathons-wild-card-category/#comment-443</link>
		<dc:creator>Brad Keys</dc:creator>
		<pubDate>Mon, 18 Apr 2011 22:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=228#comment-443</guid>
		<description>Congrats!</description>
		<content:encoded><![CDATA[<p>Congrats!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Spammertainment by Brad Keys</title>
		<link>http://www.matthewminer.com/2011/spammertainment/#comment-332</link>
		<dc:creator>Brad Keys</dc:creator>
		<pubDate>Mon, 21 Feb 2011 19:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=209#comment-332</guid>
		<description>I feel fervently about the articles you write.

...I&#039;m going to go look up that word now.</description>
		<content:encoded><![CDATA[<p>I feel fervently about the articles you write.</p>
<p>&#8230;I&#8217;m going to go look up that word now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Cutscene Editor on GitHub by Gizmo_x</title>
		<link>http://www.matthewminer.com/2010/cutscene-editor-on-github/#comment-310</link>
		<dc:creator>Gizmo_x</dc:creator>
		<pubDate>Sun, 13 Feb 2011 19:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.matthewminer.com/?p=173#comment-310</guid>
		<description>Thanks, downloading now.</description>
		<content:encoded><![CDATA[<p>Thanks, downloading now.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

