Dashing Coroutines for an Improved Coding Experience
I’ve had enough of your mumbo jumbo. Unless your mumbo jumbo encompasses coroutines. Those I dig.
After my last two borderline useless posts, perhaps today’s code snippet will be more valuable. I’m optimistic.
In the dimeRocker Unity client, of which I’m a developer, coroutines are used to send information to and from the servers. Conveniently, coroutines can execute in parallel with your own code or they can be called from another coroutine in order to wait for their completion. Such functionality is useful in Unity for a number of purposes, and seasoned developers will certainly be familiar with them. (more…)