Tag Archives: summerofcode

Unity Cutscene Editor Initial Release

I’m going to remake The Godfather… in 3D! — Zhang Rou

Today I’m releasing the cutscene editor I worked on as part of Unity’s Summer of Code last year. (more…)

Leave a Comment

Summer of Code: Progress Report on Unity3D Blog

I am overjoyed at your ability to use hyperlinks. — D.B. Cooper

Recently a somewhat detailed progress report about my Cutscene Editor was posted on the Unity3D blog. Rather than copying and pasting the post here, I reckon I’ll link to the article instead. Enjoy!

Leave a Comment

Summer of Code: Week Two

Shouldn’t you be done by now? — Harold K. Bullard

A new requirement for the Summer of Code is to give weekly progress reports detailing what we’ve accomplished in the past week as well as what we intend to conjure up in the next one. I figure to give the old blog some love, I’d post my progress reports here. (more…)

Leave a Comment

Summer of Code: A Week and a Half In

I hope your software is of higher quality than your analogies. — Bill Bowerman

Work on the Cutscene Editor has been progressing steadily. The GUI is starting to come together and actually resemble a cutscene editor (whatever the heck that looks like; I conveniently have no point of comparison). (more…)

Leave a Comment

Coding a Cutscene

I would have pitched a Hello Kitty GUI skin. Way more useful than a friggin’ cutscene editor. — Olof Öhman

Today I was accepted into Unity’s Summer of Code. In their wise words, it’s “a program through which we offer indie & student developers the chance to get paid for doing something cool in Unity.” (more…)

Leave a Comment