Wanderlust
I went wandering.
Unity developers, this post is for you. Because you’re cool and I want to be your friend.
Let’s say you have an NPC. You could animate that bad boy and make it stroll around in suspiciously straight lines, but that’s boring and predictable. Personally I never stroll, I meander. As aggravating mall shoppers prove, random movement is always more interesting than the linear sort, so let’s make your NPCs move in this manner. (more…)
