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Wanderlust

I went wandering. — Johnny Cash

Unity developers, this post is for you. Because you’re cool and I want to be your friend.

Let’s say you have an NPC. You could animate that bad boy and make it stroll around in suspiciously straight lines, but that’s boring and predictable. Personally I never stroll, I meander. As aggravating mall shoppers prove, random movement is always more interesting than the linear sort, so let’s make your NPCs move in this manner. (more…)

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Unite 2011 Postmortem

So many nerds. — Montague Redgrave

Unite 2011

Unite 2011 left me exhausted and my voice decimated. It was awesome. (more…)

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Hello Unite

Let’s meet up and talk shop. I’ll bring my skateboard. — Eugene Belford

This week, accompanied by hotshot game designer Brad Keys, I’ll be attending Unite 2011 in San Francisco. Along with nerding out on topics as exhilarating as physics engines and particle effects, we’ll be busting out Lumos for anyone interested in checking out the bee’s knees of game analytics services. (more…)

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Methodic: Graphically Execute Functions

Stop having boring tuna. Stop having a boring life. — Vince Offer

Now available in the Unity Asset Store: the frighteningly useful Methodic. This super cool mack daddy is a tool for graphically executing functions in the editor, providing an easy way to test new code and trigger actions that would otherwise be tedious to invoke. If this doesn’t get your heart racing then few things will. (more…)

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Announcing Lumos Game Analytics

Goodbye weird hackish Google Analytics solution! — John Graunt

Recently myself and other suave folks have been building a game analytics service called Lumos. Frustrated by the lack of analytic tools geared specifically towards the needs of game developers, we took up the task of building one ourselves. The result of our efforts is now in public beta, and I encourage you to take it for a spin. (more…)

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