Category Archives: Software Development

Programming with languages like Java, C#, Python, and others.

Unity Cutscene Editor Initial Release

Today I’m releasing the cutscene editor I worked on as part of Unity’s Summer of Code last year. The version number is 0.1 — it’s several features short of what I envisioned and it’s not as user-friendly as I’d like … Continue reading

Posted on by Matthew Miner | 3 Comments

Dashing Coroutines for an Improved Coding Experience

After my last two borderline useless posts, perhaps today’s code snippet will be more valuable. I’m optimistic. In the dimeRocker Unity client, of which I’m a developer, coroutines are used to send information to and from the servers. Conveniently, coroutines … Continue reading

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Summer of Code: Progress Report on Unity3D Blog

Recently a somewhat detailed progress report about my Cutscene Editor was posted on the Unity3D blog. Rather than copying and pasting the post here, I reckon I’ll link to the article instead. Enjoy!

Posted on by Matthew Miner | Leave a comment

Event.Use() and Scroll Views

Today’s Unity discovery: calling Event.Use() every time the OnGUI() function runs will cause scroll views to not work. At least, they won’t respect any dimensions you set and will simply stretch to accommodate the elements contained within it. “A scroll … Continue reading

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Summer of Code: Week Two

A new requirement for the Summer of Code is to give weekly progress reports detailing what we’ve accomplished in the past week as well as what we intend to conjure up in the next one. I figure to give the … Continue reading

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Summer of Code: A Week and a Half In

Work on the Cutscene Editor has been progressing steadily. The GUI is starting to come together and actually resemble a cutscene editor (whatever the heck that looks like; I conveniently have no point of comparison). Building the editor window controls … Continue reading

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Coding a Cutscene

Today I was accepted into Unity’s Summer of Code. In their wise words, it’s “a program through which we offer indie & student developers the chance to get paid for doing something cool in Unity.” Applicants pitch an idea and … Continue reading

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Dynamically Loading XML in Flex

This winter I built a basic video player for a website using Adobe Flex. Beside the viewer was a list of thumbnail images, one for each video. When clicked on these would load the appropriate video and display relevant information … Continue reading

Posted on by Matthew Miner | Leave a comment